CEO/Creative Director & Co-Founder
General Manager & Co-Founder
Producer & Audio Director
Communications & Business Development
Motion Capture & Cinematic Designer
Junior Technical Designer
Marketing & Studio Assistant
Denise Warwaruk – Finance Manager
Paul White – Lead Programmer
Christopher Roe – Co-Lead Programmer
Jonathan Hackett – Art Lead
Mike Wilson – Narrative Director
Daniel Taylor – Motion Capture & Cinematic Designer
Max Arnold – Designer
Divakar Dev – Junior Programmer
Matt Lyon – 3D Artist
Steven Blomkamp – 3D Artist/Animator
Jord Farrell – Junior Technical Designer
Lin Snow – Marketing & Studio Assistant
Antony Stevens – Community Relations
Meet the Cloudhead Games Devs
Gaze into the deep recesses of our developers’ psyches in this unique series of videos!
Narrative Director Mike Wilson
Take a trip with Mike back to 2015, before the release of Episode 1. He didn’t know at the time that Call of the Starseed would win Best Narrative at the 2016 Proto Awards!
Junior Technical Designer Jord Farrell
Find out how many games Jord has developed on his own, and what he hopes to accomplish with VR.
Designer Max Arnold
Ever wondered how Burning Man and virtual reality intersect? Max explains the connection and where he gets his inspiration.
Also read Max’s article on Gamasutra – The Challenge of Defining Your Design
Junior Programmer Divakar Dev
Div shares his adventures on Vancouver Island and the perspective that brings to his programming.
Lead Programmer Paul White
Paul describes how being a drummer has contributed to over 3 years of experience developing for VR.
3D Artist & Animator Steven Blomkamp
Steven talks about immersion and inclusivity in VR, plus how he spends his time off.
Cloudhead Games Studio
Our VR game studio is a creative oasis located on Vancouver Island in British Columbia, Canada.
We acquired what used to be the town’s firehall: an 8000 square foot historic building in the center of town.