Cloudhead Games Crew

We are a diversely talented group hailing from all corners of the gaming universe. From triple AAA game studios (Bioware and Relic) to tabletop gaming. We are excited to be pioneering in the next big medium – virtual reality!

Denny Unger

Denny Unger

CEO/Creative Director & Co-Founder

Tracey Unger

Tracey Unger

General Manager & Co-Founder

Joel Green

Joel Green

Producer & Audio Director

Jo Dunlop

Jo Dunlop

Communications & Business Development

Denise Warwaruk

Denise Warwaruk

Finance Manager

Paul White

Paul White

Lead Programmer

Jonathan Hackett

Jonathan Hackett

Art Lead

Christopher Roe

Christopher Roe

Senior Programer

Mike Wilson

Mike Wilson

Narrative Director

Daniel Taylor

Daniel Taylor

Motion Capture & Cinematic Designer

Max Arnold

Max Arnold

Designer

Divakar Dev

Divakar Dev

Junior Programmer

Matt Lyon

Matt Lyon

3D Artist

Steven Blomkamp

Steven Blomkamp

3D Artist/Animator

Jord Farrell

Jord Farrell

Junior Technical Designer

Lin Snow

Lin Snow

Marketing & Studio Assistant

Antony Stevens

Antony Stevens

Community Relations

You?

You?

We're Hiring!

Denise Warwaruk – Finance Manager
Paul White – Lead Programmer
Christopher Roe – Co-Lead Programmer
Jonathan Hackett – Art Lead
Mike Wilson – Narrative Director
Daniel Taylor – Motion Capture & Cinematic Designer
Max Arnold – Designer
Divakar Dev – Junior Programmer
Matt Lyon – 3D Artist
Steven Blomkamp – 3D Artist/Animator
Jord Farrell – Junior Technical Designer
Lin Snow – Marketing & Studio Assistant
Antony Stevens – Community Relations

Meet the Cloudhead Games Devs

Gaze into the deep recesses of our developers’ psyches in this unique series of videos!

Episode 1: Narrative Director Mike Wilson

Take a trip with Mike back to 2015, before the release of Episode 1. He didn’t know at the time that Call of the Starseed would win Best Narrative at the 2016 Proto Awards!

Episode 2: Junior Technical Designer Jord Farrell

Find out how many games Jord has developed on his own, and what he hopes to accomplish with VR.

 

Episode 3: Designer Max Arnold

Ever wondered how Burning Man and virtual reality intersect? Max explains the connection and where he gets his inspiration.

Episode 4: Junior Programmer Divakar Dev

Div shares his adventures on Vancouver Island and the perspective that brings to his programming.

Episode 5: Lead Programmer Paul White

Paul describes how being a drummer has contributed to over 3 years of experience developing for VR.

Episode 6: 3D Artist & Animator Steven Blomkamp

Steven talks about immersion and inclusivity in VR, plus how he spends his time off.

Cloudhead Games Studio

Our VR game studio is a creative oasis located on Vancouver Island in British Columbia, Canada.
We acquired what used to be the town’s firehall: an 8000 square foot historic building in the center of town.