Vancouver Island HeadquartersAn 8,000 square foot historic building on Vancouver Island
Nestled between the Pacific ocean and idyllic mountains, our Vancouver Island game studio is a creative oasis. Once the town’s old firehall, our studio is an 8000 square foot historic building set in the center of town. The fire pole is gone, leaving plenty of space for roomscale VR development, impromptu band practices after work, and an annual charity haunted house.
Downtown Vancouver StudioA cutting-edge workspace in the heart of the city
Our Vancouver studio is a short floatplane or ferry away from our island headquarters, in the epicenter of one of the world’s largest videogame hubs. Located at the BC Tech Cube, we are surrounded by like-minded talents who have helped grow the local community into Canada’s biggest VR/AR industry.
Cloudhead Games Crew
We are a diversely talented group hailing from all corners of the gaming universe. From triple AAA game studios (Bioware and Visceral) to tabletop gaming. We are excited to be pioneering in the next big medium – virtual reality!
CEO, Creative Director & Co-Founder
General Manager & Co-Founder
Producer, Audio Director, & Designer
Communications & Business Development
Motion Capture & Cinematic Designer
3D Artist & Animator
Marketing & Studio Assistant
Community Relations & Designer
Meet the Cloudhead Games Devs
Gaze into the deep recesses of our developers’ psyches in this unique series of videos!
Narrative Director Mike Wilson
Take a trip with Mike back to 2015, before the release of Episode 1. He didn’t know at the time that Call of the Starseed would win Best Narrative at the 2016 Proto Awards!
Junior Technical Designer Jord Farrell
Jord has a love for and an encyclopedic knowledge of auteurs, alt-games, and indie developers. To Jord, games are everything, including a part of him.
Designer Max Arnold
From cyberpunk novels, to Dungeons and Dragons, to Burning Man festival, Max Arnold takes inspiration from all forms of storytelling and interaction.
Also read Max’s article on Gamasutra – The Challenge of Defining Your Design
Junior Programmer Divakar Dev
Divakar rides a CRF250L–a dual-sport, street legal motorbike that can also tackle the woods around the Cloudhead offices for a bit of serenity. Div puts sriracha on his Pizza and was literally bit by a bear. Nothing can put this guy off his feet.
Lead Programmer Paul White
Paul has been a whizkid programmer since the age of 9, and now he’s putting his talents forward with VR and The Gallery. Since 2013, Paul has taken Cloudhead and VR by storm, programming award-winning technologies and innovations for the studio.
3D Artist & Animator Steven Blomkamp
Steven is living his childhood dream; since growing up as a gamer in South Africa, Steven has found a home–and himself–as an artist in the Canadian games industry, crafting worlds and inclusive VR experiences for everyone.
Producer & Audio Director Joel Green & Voice of ‘Elsie’ Heather Green
After leaving Bioware as an Audio Designer and Producer respectively, Joel Green and his wife Heather settled down and started a family on the idyllic Vancouver Island where they met the frontiers of Virtual Reality development and Cloudhead Games.