about-brooklyn

About Cloudhead

We have partnered with industry leaders to produce the best built-for-VR experiences.
Our proprietary, cross-platform tool set and advances in VR research continue to push
the boundaries of virtual reality development.

Our Story

We have been developing in VR since late 2012. A successful Kickstarter campaign in the Spring of 2013 gave us the mandate to create the first-ever announced, built for VR game, The Gallery: Six Elements. Now, with multiple years under our belt, we have the knowledge, conviction and tenacity, to make the best immersive VR experiences available. Our foundational code base and proprietary technology give us a giant leap forward in creating interactive experiences, while we continue to hone our VR sensibilities, making Cloudhead one of the best interactive VR studios in the world today.

Our Mission

As pioneers in VR development, we are on a mission to create fully interactive and immersive VR experiences that set a new standard – across all platforms including HTC Vive, Oculus VR, PSVR, Samsung Gear, and those yet to be released. Because we’ve been developing since 2012, we fully comprehend the implications and sensibilities of VR to create the most profound experiences. We’ve solved some pretty big problems already:

Video
Video
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Our Solutions

Built-for-VR

VR at its best, envelops the user in a deeply immersive experience, going beyond simply viewing a new world to actually influence it. it’s the interactivity of VR that captivates users. Virtual reality drastically changes traditional digital content conventions, game-play mechanics and technical foundations. Our “VR experience pyramid” elevates these interactions to support the core presence requirement of VR. Audio, room size, physical movement, object weight and more all need to be reimagined in the context of VR. It’s these intricacies that we’ve honed through years of trial and error.

VR Navigation

Blink Elastic VR Playspace – through years of R&D and trial and error we have developed an innovative toolset that incorporates dynamic playspace options, locomotion solutions and a volume persistence scheme specifically for VR. Systems designed to enhance the player’s experience by enabling deeper immersion, virtual mobility, and eliminating motion sickness, while accommodating variable spaces.
Read More

Performance Capture

Imagine interacting in a movie sequence opposite your favourite actor or playing with your child in a fantasy world you’ve only read about in a book. This scenario is possible and we are working with key partners to make it a reality, virtually of course. 

our-philosophy-is
  • Time Magazine April 5, 2016

    Time Magazine named The Gallery: Call of The Starseed top 5 HTC Vive launch title

    Time Magazine April 5, 2016
  • Wes Fenlon - PC Gamer

    The Gallery: Call of Starseed, exemplifies the capabilities of the hardware and VR in general.

    Wes Fenlon - PC Gamer
  • Steven Farrell - The Gamer Advocate

    The Gallery: Call of the Starseed is an absolutely entrancing experience; every owner of the Vive should be picking this up.

    Steven Farrell - The Gamer Advocate
  • David Jagneaux - Upload VR

    The Gallery: Call of Starseed may very well be one of the, if not the, most polished VR game I’ve ever played.

    David Jagneaux - Upload VR
  • Jed Whitaker, Destructoid

    I can’t stress enough how much I loved The Call of Starseed […]. The story feels like the dark adventure films of the ’80s and ’90s, the voicework is great, and the immersion is unmatched​

    Jed Whitaker, Destructoid
  • Chris Kohler, Wired

    …an excellent proof-of-concept of the sort of absorbing adventures we’ll be undertaking in virtual reality from now on.

    Chris Kohler, Wired
  • Time Magazine April 5, 2016

    Time Magazine named The Gallery: Call of The Starseed top 5 HTC Vive launch title

    Time Magazine April 5, 2016
  • Wes Fenlon - PC Gamer

    The Gallery: Call of Starseed, exemplifies the capabilities of the hardware and VR in general.

    Wes Fenlon - PC Gamer
  • Steven Farrell - The Gamer Advocate

    The Gallery: Call of the Starseed is an absolutely entrancing experience; every owner of the Vive should be picking this up.

    Steven Farrell - The Gamer Advocate
  • David Jagneaux - Upload VR

    The Gallery: Call of Starseed may very well be one of the, if not the, most polished VR game I’ve ever played.

    David Jagneaux - Upload VR
  • Jed Whitaker, Destructoid

    I can’t stress enough how much I loved The Call of Starseed […]. The story feels like the dark adventure films of the ’80s and ’90s, the voicework is great, and the immersion is unmatched​

    Jed Whitaker, Destructoid
  • Chris Kohler, Wired

    …an excellent proof-of-concept of the sort of absorbing adventures we’ll be undertaking in virtual reality from now on.

    Chris Kohler, Wired
media

Games

Video

The Gallery – Episode 1:
Call of the Starseed

Visit The Gallery Game Site

Your missing sister, an ancient machine, and a sinister presence await within The Gallery, an episodic, built-for-VR game inspired by dark 80’s fantasy films. Step into a VR adventure with groundbreaking new game mechanics, in a forgotten world filled with bizarre characters and wonder.

Available NOW!

oculus-touch

Commercial licensing available on Steam

The Gallery – Episode 2:
Heart of the Emberstone

After following Elsie to the world of Ember, you discover the remnants of a destroyed civilization, torn apart by two siblings and their individual quests for power. Along the way you meet a mountainous ally who, like you, is looking for his other half. Using your mysterious new gauntlet, you must unravel the history of this forgotten place, and reveal the true intentions of the dark figure who sent you here.

Coming to HTC Vive and Oculus Touch in 2017

Cloudhead Games Future Projects

press

Press

Check out what people are saying about us...
View Presskit

2016 UploadVR Nominations

‘Breakout VR Game Studio’

‘Best VR Game of the Year

‘Most Innovative VR Game’

‘Best Vive Game’

‘Best Music/Sound Design’

2016 Proto Awards

‘Best Narrative Experience’

2015 Proto Awards

‘Most Transportive Experience’

2014 Proto Awards

‘Best Sound Design’

our-team

Crew

We are a diversely talented group hailing from all corners of the gaming universe, from triple AAA game studios (Bioware and Relic) to tabletop gaming. We are excited to be pioneering in the next big medium - virtual reality!

Denny Unger

Denny Unger

CEO/Creative Director & Co-Founder
Tracey Unger

Tracey Unger

General Manager & Co-Founder
Joel Green

Joel Green

Producer & Audio Director
Jo Dunlop

Jo Dunlop

Communications & Business Development
Denise Warwaruk

Denise Warwaruk

Finance Manager
Paul White

Paul White

Lead Programmer
Christopher Roe

Christopher Roe

Co-Lead Programmer
Jonathan Hackett

Jonathan Hackett

Art Lead
Mike Wilson

Mike Wilson

Narrative Director
Daniel Taylor

Daniel Taylor

Motion Capture & Cinematic Designer
Max Arnold

Max Arnold

Designer
Divakar Dev

Divakar Dev

Junior Programmer
Matt Lyon

Matt Lyon

3D Artist
Steven Blomkamp

Steven Blomkamp

3D Artist/Animator
Jord Farrell

Jord Farrell

Junior Technical Designer
Lin Snow

Lin Snow

Marketing & Studio Assistant
Antony Stevens

Antony Stevens

Community Relations
Denny Unger

Denny Unger

CEO/Creative Director & Co-Founder
Tracey Unger

Tracey Unger

General Manager & Co-Founder
Joel Green

Joel Green

Producer & Audio Director
Jo Dunlop

Jo Dunlop

Communications & Business Development
Denise Warwaruk

Denise Warwaruk

Finance Manager
Paul White

Paul White

Lead Programmer
Christopher Roe

Christopher Roe

Co-Lead Programmer
Jonathan Hackett

Jonathan Hackett

Art Lead
Mike Wilson

Mike Wilson

Narrative Director
Daniel Taylor

Daniel Taylor

Motion Capture & Cinematic Designer
Max Arnold

Max Arnold

Designer
Divakar Dev

Divakar Dev

Junior Programmer
Matt Lyon

Matt Lyon

3D Artist
Steven Blomkamp

Steven Blomkamp

3D Artist/Animator
Jord Farrell

Jord Farrell

Junior Technical Designer
Lin Snow

Lin Snow

Marketing & Studio Assistant
Antony Stevens

Antony Stevens

Community Relations
work

Studio

Our studio is a creative oasis - a giant old fire hall walking distance to the ocean.

get-connected

Get Connected

There you are, we are waiting to connect with you!

sponsors
Maingear
NVIDIA GFORCE GTX
Intel
HTC Vive
careers

Careers

Dedication and excitement for VR runs deep within our company, so you should bring the passion to match. We are proud to develop games while enjoying a healthy balance of work and play. Our studio is nestled within an island paradise, surrounded by the ocean, waterfalls, lakes, and forests.

Cloudhead is a diverse mix of men, women, industry veterans, and bright newcomers to games. We are an open, honest, and accepting culture that values hard work and dedication to crafting the best VR experiences in the world.

Senior Producer

Cloudhead Games is looking for a Senior Producer to take the lead on our flagship VR franchise The Gallery. If you share our dedication to great games and innovation, you should work here!

Read More & Apply

 

Project Manager

We are looking for a Product Manager who has a passion for VR. You will work with our current team to keep us on track, on time, and in scope.

Read More & Apply

 

Send us a message!

We'd love to hear from you.