We have been developing in VR since late 2012. A successful Kickstarter campaign in the Spring of 2013 gave us the mandate to create the first-ever announced, built for VR game, The Gallery: Six Elements. Now, with multiple years under our belt, we have the knowledge, conviction and tenacity, to make the best immersive VR experiences available. Our foundational code base and proprietary technology give us a giant leap forward in creating interactive experiences, while we continue to hone our VR sensibilities, making Cloudhead one of the best interactive VR studios in the world today.
As pioneers in VR development, we are on a mission to create fully interactive and immersive VR experiences that set a new standard – across all platforms including HTC Vive, Oculus VR, Sony Project Morpheus, Samsung Gear, and those yet to be released. Because we’ve been developing since 2012, we fully comprehend the implications and sensibilities of VR to create the most profound experiences. We’ve solved some pretty big problems already:
VR at its best, envelops the user in a deeply immersive experience, going beyond simply viewing a new world to actually influence it. it’s the interactivity of VR that captivates users. Virtual reality drastically changes traditional digital content conventions, game-play mechanics and technical foundations. Our “VR experience pyramid” elevates these interactions to support the core presence requirement of VR. Audio, room size, physical movement, object weight and more all need to be reimagined in the context of VR. It’s these intricacies that we’ve honed through years of trial and error.
Blink Elastic VR Playspace – through years of R&D and trial and error we have developed an innovative toolset that incorporates dynamic playspace options, locomotion solutions and a volume persistence scheme specifically for VR. Systems designed to enhance the player’s experience by enabling deeper immersion, virtual mobility, and eliminating motion sickness, while accommodating variable spaces.
Imagine interacting in a movie sequence opposite your favourite actor or playing with your child in fantasy worlds you’ve only read in a book. This scenario is possible and we are working with key partners to make it a reality, virtually of course.