about-brooklyn

About Cloudhead

We have partnered with industry leaders to produce the best built-for-VR experiences.
Our proprietary, cross-platform tool set and advances in VR research continue to push
the boundaries of virtual reality development.

Our Story

We have been developing in VR since late 2012. A successful Kickstarter campaign in the Spring of 2013 gave us the mandate to create the first-ever announced, built for VR game, The Gallery: Six Elements. Now, with multiple years under our belt, we have the knowledge, conviction and tenacity, to make the best immersive VR experiences available. Our foundational code base and proprietary technology give us a giant leap forward in creating interactive experiences, while we continue to hone our VR sensibilities, making Cloudhead one of the best interactive VR studios in the world today.

Our Mission

As pioneers in VR development, we are on a mission to create fully interactive and immersive VR experiences that set a new standard – across all platforms including HTC Vive, Oculus VR, Sony Project Morpheus, Samsung Gear, and those yet to be released. Because we’ve been developing since 2012, we fully comprehend the implications and sensibilities of VR to create the most profound experiences. We’ve solved some pretty big problems already:

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Our Solutions

Built-for-VR

VR at its best, envelops the user in a deeply immersive experience, going beyond simply viewing a new world to actually influence it. it’s the interactivity of VR that captivates users. Virtual reality drastically changes traditional digital content conventions, game-play mechanics and technical foundations. Our “VR experience pyramid” elevates these interactions to support the core presence requirement of VR. Audio, room size, physical movement, object weight and more all need to be reimagined in the context of VR. It’s these intricacies that we’ve honed through years of trial and error.

VR Navigation

Blink Elastic VR Playspace – through years of R&D and trial and error we have developed an innovative toolset that incorporates dynamic playspace options, locomotion solutions and a volume persistence scheme specifically for VR. Systems designed to enhance the player’s experience by enabling deeper immersion, virtual mobility, and eliminating motion sickness, while accommodating variable spaces.
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Performance Capture

Imagine interacting in a movie sequence opposite your favourite actor or playing with your child in fantasy worlds you’ve only read in a book. This scenario is possible and we are working with key partners to make it a reality, virtually of course.

our-philosophy-is

The Gallery: Six Elements is one of the best things I’ve played in VR, Cloudhead Games has spent years working on interaction in VR, and it shows!

Ben Kuchera, Senior Editor, POLYGON
media

Games

The Gallery is a four part episodic fantasy exploration game built from the ground up for virtual reality. Your missing sister, an ancient machine, and a sinister presence await within this game inspired by dark 80’s fantasy adventure films. Reach out and touch a forgotten world filled with bizarre characters, curious interactions and awe inspiring adventure! The Machine is calling…..step inside.

Episode #1, The Gallery: Call of the Starseed is a launch title for the HTCVive Winter 2015!
Visit the Gallery Game Site

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our-service

Press

Check out what people are saying about us...
Download Press Kit

our-team

Crew

We are a diversely talented group hailing from all corners of the gaming universe, from triple AAA game studios (Bioware and Relic) to tabletop gaming. We are excited to be pioneering in the next big medium - virtual reality!

Jo Dunlop

Jo Dunlop

Jack Of All Trades
Mike Wilson

Mike Wilson

Narrative Designer
Paul White

Paul White

Co-Lead Programmer
Tracey Unger

Tracey Unger

General Manager
Denny Unger

Denny Unger

CEO/Creative Director
Joel Green

Joel Green

Audio Director/Producer
Chris Roe

Chris Roe

Co-Lead Programmer
Daniel Taylor

Daniel Taylor

Q & A/Video Production
Matt Lyon

Matt Lyon

3D Artist
Jo Dunlop

Jo Dunlop

Jack Of All Trades
Mike Wilson

Mike Wilson

Narrative Designer
Paul White

Paul White

Co-Lead Programmer
Tracey Unger

Tracey Unger

General Manager
Denny Unger

Denny Unger

CEO/Creative Director
Joel Green

Joel Green

Audio Director/Producer
Chris Roe

Chris Roe

Co-Lead Programmer
Daniel Taylor

Daniel Taylor

Q & A/Video Production
Matt Lyon

Matt Lyon

3D Artist
careers

Careers

Like our beards*, our team is growing at an incredible rate.

Dedication and excitement for VR runs deep within our company, so you should bring the passion to match. We are proud to advocate a healthy balance of work and play and our studio happens to be located in paradise, surrounded by the ocean, waterfalls, lakes, and forests.

* Beard not required for employment

Senior Environmental Artist

Cloudhead Games is looking for a Senior Environmental Artist who is eager to learn the new rules of creating vivid spaces in VR.

 

Learn More

work

Studio

Our studio is a creative oasis - a giant log cabin loft with a sweet view of the mountains. What we lack in cubicles and dress codes we make up for in hammocks and the smell of cedar.

get-connected

Get Connected

There you are, we are waiting to connect with you!

sponsors
Maingear
NVIDIA GFORCE GTX
Intel
HTC Vive

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