Oculustober: We’re a Touch launch title!

When we launched our Kickstarter in March 2013, VR as we know it didn’t exist. The Rift didn’t yet have positional tracking, roomscale was a pipedream, and hand tracking was produced with electromagnets instead of light and lasers. The whole industry was in its...

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All Summer Sixteen: Everything you need to know

It’s 1762, and Mike arrives at the studio wearing a lacey bonnet. The team gathers and sits together in a shape sharing some semblance to a circle, the soft grass tickling our unshaven legs, and we begin to churn. We churn, and we churn, until a thick embryo of fat...

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We’re pretty sure that’s what it stands for anyway. Our brains may be fried, but this month has been an absolute blast; Denny and Jo flew out to Los Angeles to visit the world’s largest gaming expo, E3 2016. In case you’re living under under a rock (or in more...

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Launch and where we go next

Launch We did it. We launched a game. A real game. One with graphics and music and characters, and things that you can pick up and throw around and solve puzzles with, and you can play it on your fancy electronics machine with those cool goggles and weird looking...

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CVR was a blast!

At PAX last year, our Call of the Starseed booth was like a black market trade deal in a back room, the unreleased Vive headset a jar of myrrh, with people gathering around like it was the second coming himself. This time, at Consumer VR in Vancouver, we didn't just...

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Consumer Virtual Reality

We’re barely unpacked from the last VR event, and we’re already prepping for the next one. Consumer VR is happening in Vancouver on May 14, put together by the great people at Archiact Interactive, and it will be the first international showcase of VR experiences for...

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