Holiday Update

The Oculus Touch is finally here, and with it Episode 1 of The Gallery on Rift for the first time with Touch. If this is your first time experiencing wireless hand-tracking or Oculus’ roomscale options, we hope you love the future as much as we do. If you’re one of...

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Improved hand presence and inclusivity options

Hi! I’m Chris, senior programmer on The Gallery. I've been asked to talk about what went into developing the new hands as part of the Oculus Touch game update, and it's going to be a fun trip down memory lane. When Denny roped me into working on a VR game with him...

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Cloudhead v1.07.4: Inside a new era

Imagine a painting of a tree. Think of an impressionist painting, like the portrait of Van Gogh, except in this example Van Gogh isn’t Van Gogh he’s like a tree or whatever. He’s a beautiful, flowering tree, one with long, reaching branches that squiggle off in...

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The boys (and girls) are back in town

October was so chock full of events that while our developers hunkered down on Episode 2, the rest of us spent pretty much every breathing moment not at a conference on a plane to the next conference. Here’s the breakdown: Oculus Connect 3: We opened the month with...

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Oculustober: We’re a Touch launch title!

When we launched our Kickstarter in March 2013, VR as we know it didn’t exist. The Rift didn’t yet have positional tracking, roomscale was a pipedream, and hand tracking was produced with electromagnets instead of light and lasers. The whole industry was in its...

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All Summer Sixteen: Everything you need to know

It’s 1762, and Mike arrives at the studio wearing a lacey bonnet. The team gathers and sits together in a shape sharing some semblance to a circle, the soft grass tickling our unshaven legs, and we begin to churn. We churn, and we churn, until a thick embryo of fat...

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