We are pioneers at the forefront of virtual reality’s resurgence. With over four years of research & development we have created adaptive, innovative solutions, and award winning content, proving the capabilities of this new medium. We strive to iterate on solutions and proprietary tools, which deliver the most engrossing, intuitive, and comfortable VR experiences possible.
This is an exciting time in a burgeoning industry, and we are passionate to provide the best examples for the medium, contributing to the significance of its future. We’d love to hear from you. Contact Cloudhead Games
“Cloudhead Games was instrumental in developing some of the inner workings of the systems – locomotion, motion control and performance capture – that are now industry standard in VR.”
“Cloudhead should now be viewed as one of the pioneers in VR, demonstrating to other developers how to properly take advantage of the powerful canvas VR offers creators.”
“Cloudhead Games is an invaluable source of wisdom in VR locomotion.”
Built for VR
VR at its best, envelops the user in a deeply immersive experience, going beyond simply viewing a new world to actually influence it. it’s the interactivity of VR that captivates users. Virtual reality drastically changes traditional digital content conventions, game-play mechanics and technical foundations. Our “VR experience pyramid” elevates these interactions to support the core presence requirement of VR. Audio, room size, physical movement, object weight and more all need to be reimagined in the context of VR. It’s these intricacies that we’ve honed through years of trial and error.
Blink Elastic VR Playspace – through years of R&D and trial and error we have developed an innovative toolset that incorporates dynamic playspace options, locomotion solutions and a volume persistence scheme specifically for VR. Systems designed to enhance the player’s experience by enabling deeper immersion, virtual mobility, and eliminating motion sickness, while accommodating variable spaces.
Imagine interacting in a movie sequence opposite your favourite actor or playing with your child in a fantasy world you’ve only read about in a book. This scenario is possible and we are working with key partners to make it a reality, virtually of course.
Denny Talks VR with Palmer Luckey Before the Birth of Oculus
September 1, 2012
Cloudhead Games co-founder Denny Unger talks to Oculus founder Palmer Luckey about early prototype hardware before Oculus officially forms. Denny also creates Oculus’ first logo.
Cloudhead Games forms and takes the plunge into VR
April 13, 2013
The Kickstarter campaign is launched and Cloudhead Games declares the first commercially announced ‘made-for-VR’ title, The Gallery: Six Elements (later changed to episodic franchise The Gallery)
VR Comfort Mode is Created by Cloudhead Games to Combat Motion Sickness
April 1, 2014
Cloudhead Games consults with Oculus’ perceptual psychologist, making VR Comfort Mode one of Oculus’ best practices for game locomotion. See how VR Comfort Mode works!
Cloudhead Games Wins “Best Sound Design” at the First Proto Awards Ceremony
September 21, 2014
Valve and HTC invite Cloudhead to Secret Summit to Reveal the Protoype for the Vive
November 1, 2014
Cloudhead is Invited to Create Roomscale Demo for the Reveal of the Vive at GDC 2015
December 1, 2014
Cloudhead Consults with Valve and HTC for Controller, Hardware Ergonomics, and Software Improvements
March 1, 2015
Valve, HTC, Radial Games, and Cloudhead Games Host Vancouver VR Game Jam
August 1, 2015
Cloudhead Games creates Blink locomotion for comfortable in-game travel
August 14, 2015
Blink allows the Player to move through a dynamically scaling virtual space using either a Roomscale, or non-Roomscale tracking system. See a video of how it works.
The Gallery: Six Elements Becomes Episodic Fantasy Adventure Franchise
August 20, 2015
The first episode is named Call of the Starseed
Cloudhead is sponsored by INTEL, HTC & Valve and has their own booth showcasing Call of the Starseed at PAX Prime 2015
August 28, 2015
Episode 1 was shown in 3 demo bays to hundreds of fans. More info here.
Cloudhead Games Wins “Most Transportive” at the 2015 Proto Awards
September 22, 2015
HTC Partners with Cloudhead to Release Call of the Starseed as a Vive Launch Title
January 1, 2016
The Gallery – Episode 1: Call of the Starseed Launches with the HTC Vive to Critical Acclaim
April 5, 2016
TIME Magazine names Call of the Starseed one of the Best 5 Vive Launch Games
April 6, 2016
Cloudhead Games Hosts Much Anticipated Launch Party for Investors, Supporters, Friends & Family
April 22, 2016
Cloudhead Games Vancouver Satellite Studio Opens
July 1, 2016
Call of the Starseed is Included in the HTC Vive Bundle
August 22, 2016
Cloudhead Games is One of the First VR Developers to Reach the $1M Sales Milestone
September 16, 2016
Call of the Starseed Awarded “Best Narrative Experience” at 2016 Proto Awards
October 8, 2016
Episode 1 of The Gallery wins the Proto Award (the “Oscar of VR”) for Best Narrative Experience. Call of the Starseed was also nominated for “Best Game”.
Valve Uses Call of the Starseed to Demonstrate Prototype Controllers at Steam Dev Days
October 12, 2016
Cloudhead Games Wins 3 Canadian Video Game Awards
November 15, 2016
Cloudhead Games is honoured with 3 Canadian Video Game Awards: Best Technology, Best Game Innovation, and Best Virtual Reality Game (Call of the Starseed). Cloudhead received 9 nominations in total, second only to AAA studio Eidos Montreal.
Inclusivity Update for Call of the Starseed Goes Live
November 18, 2016
“Inclusivity update” is completed for Call of the Starseed, continuing Cloudhead’s initiative towards gender neutrality and ethnic inclusivity leading to deeper game immersion.
Episode 2: Heart of the Emberstone gameplay teaser debuts at GDC 2017
March 1, 2017
Cloudhead Games is invited to demo at Valve and Unity’s booth. Press coverage from UploadVR.
Gameplay Teaser Trailer for The Gallery – Episode 2: Heart of the Emberstone is Released
March 1, 2017