Our Mission

We are pioneers at the forefront of virtual reality’s resurgence. With over four years of research & development we have created adaptive, innovative solutions, and award winning content, proving the capabilities of this new medium. We strive to iterate on solutions and proprietary tools, which deliver the most engrossing, intuitive, and comfortable VR experiences possible.

This is an exciting time in a burgeoning industry, and we are passionate to provide the best examples for the medium, contributing to the significance of its future. We’d love to hear from you. Contact Cloudhead Games

“Cloudhead Games was instrumental in developing some of the inner workings of the systems – locomotion, motion control and performance capture – that are now industry standard in VR.”

TGA logo

Francois Marchand

Vancouver Sun

“Cloudhead should now be viewed as one of the pioneers in VR, demonstrating to other developers how to properly take advantage of the powerful canvas VR offers creators.”

TGA logo

James Brightman

GamesIndustry.biz

“Cloudhead Games is an invaluable source of wisdom in VR locomotion.”

Tom's Hardware logo

Kevin Carbotte

Tom’s Hardware

Our Innovations

Built for VR

VR at its best, envelops the user in a deeply immersive experience, going beyond simply viewing a new world to actually influence it. it’s the interactivity of VR that captivates users. Virtual reality drastically changes traditional digital content conventions, game-play mechanics and technical foundations. Our “VR experience pyramid” elevates these interactions to support the core presence requirement of VR. Audio, room size, physical movement, object weight and more all need to be reimagined in the context of VR. It’s these intricacies that we’ve honed through years of trial and error.

VR Navigation

Blink Elastic VR Playspace – through years of R&D and trial and error we have developed an innovative toolset that incorporates dynamic playspace options, locomotion solutions and a volume persistence scheme specifically for VR. Systems designed to enhance the player’s experience by enabling deeper immersion, virtual mobility, and eliminating motion sickness, while accommodating variable spaces.

Performance Capture

Imagine interacting in a movie sequence opposite your favourite actor or playing with your child in a fantasy world you’ve only read about in a book. This scenario is possible and we are working with key partners to make it a reality, virtually of course.

Our History

Read The Adventure Behind The Gallery: Call of the Starseed, a retrospective look at Cloudhead Games’ beginnings

Denny Talks VR with Palmer Luckey Before the Birth of Oculus

September 1, 2012

Cloudhead Games co-founder Denny Unger talks to Oculus founder Palmer Luckey about early prototype hardware before Oculus officially forms. Denny also creates Oculus’ first logo.

Cloudhead Games forms and takes the plunge into VR

April 13, 2013

The Kickstarter campaign is launched and Cloudhead Games declares the first commercially announced ‘made-for-VR’ title, The Gallery: Six Elements (later changed to episodic franchise The Gallery)

VR Comfort Mode is Created by Cloudhead Games to Combat Motion Sickness

April 1, 2014

Cloudhead Games consults with Oculus’ perceptual psychologist, making VR Comfort Mode one of Oculus’ best practices for game locomotion. See how VR Comfort Mode works!

Cloudhead Games Wins “Best Sound Design” at the First Proto Awards Ceremony

September 21, 2014

Cloudhead Games wins VR award

Valve and HTC invite Cloudhead to Secret Summit to Reveal the Protoype for the Vive

November 1, 2014

Cloudhead Games visit Valve headquarters

Cloudhead is Invited to Create Roomscale Demo for the Reveal of the Vive at GDC 2015

December 1, 2014

Cloudhead Consults with Valve and HTC for Controller, Hardware Ergonomics, and Software Improvements

March 1, 2015

Valve, HTC, Radial Games, and Cloudhead Games Host Vancouver VR Game Jam

August 1, 2015

Cloudhead Games creates Blink locomotion for comfortable in-game travel

August 14, 2015

Demonstration of Cloudhead Games Blink locomotion
Blink allows the Player to move through a dynamically scaling virtual space using either a Roomscale, or non-Roomscale tracking system. See a video of how it works.

The Gallery: Six Elements Becomes Episodic Fantasy Adventure Franchise

August 20, 2015

The first episode is named Call of the Starseed

Cloudhead is sponsored by INTEL, HTC & Valve and has their own booth showcasing Call of the Starseed at PAX Prime 2015

August 28, 2015

People waiting to play Call of the Starseed at PAX

Episode 1 was shown in 3 demo bays to hundreds of fans. More info here.

Cloudhead Games Wins “Most Transportive” at the 2015 Proto Awards

September 22, 2015

HTC Partners with Cloudhead to Release Call of the Starseed as a Vive Launch Title

January 1, 2016

Cloudhead Games is the First to Put an Actor into VR to Capture Their Performance

January 13, 2016

Actors perform in VR totally immersed in their scene as opposed to pretending with a green screen. Press coverage at ARS Technica and Tom’s Hardware.

The Gallery – Episode 1: Call of the Starseed Launches with the HTC Vive to Critical Acclaim

April 5, 2016

The Gallery – Episode 1: Call of the Starseed Launches with the HTC Vive to Critical Acclaim

TIME Magazine names Call of the Starseed one of the Best 5 Vive Launch Games

April 6, 2016

Cloudhead Games Hosts Much Anticipated Launch Party for Investors, Supporters, Friends & Family

April 22, 2016

Launch party for VR game Call of the Starseed

Cloudhead Games Vancouver Satellite Studio Opens

July 1, 2016

 

Call of the Starseed is Included in the HTC Vive Bundle

August 22, 2016

Call of the Starseed included in the HTC Vive Bundle

Cloudhead Games is One of the First VR Developers to Reach the $1M Sales Milestone

September 16, 2016

Call of the Starseed Awarded “Best Narrative Experience” at 2016 Proto Awards

October 8, 2016

Cloudhead Games Denny Unger receiving Proto Award 2016

Episode 1 of The Gallery wins the Proto Award (the “Oscar of VR”) for Best Narrative Experience. Call of the Starseed was also nominated for “Best Game”.

Valve Uses Call of the Starseed to Demonstrate Prototype Controllers at Steam Dev Days

October 12, 2016

Valve controllers being used for VR Game Call of the Starseed

Cloudhead Games Wins 3 Canadian Video Game Awards

November 15, 2016


Cloudhead Games is honoured with 3 Canadian Video Game Awards: Best Technology, Best Game Innovation, and Best Virtual Reality Game (Call of the Starseed). Cloudhead received 9 nominations in total, second only to AAA studio Eidos Montreal.

Inclusivity Update for Call of the Starseed Goes Live

November 18, 2016

multiple hand poses in The Gallery Call of the StarseedInclusivity update” is completed for Call of the Starseed, continuing Cloudhead’s initiative towards gender neutrality and ethnic inclusivity leading to deeper game immersion.  

Episode 2: Heart of the Emberstone gameplay teaser debuts at GDC 2017

March 1, 2017

Cloudhead Games is invited to demo at Valve and Unity’s booth. Press coverage from UploadVR.

Gameplay Teaser Trailer for The Gallery – Episode 2: Heart of the Emberstone is Released

March 1, 2017

Cloudhead is One of the First to Receive Next-Gen SteamVR Prototypes

June 27, 2017

The Gallery – Episode 2: Heart of the Emberstone Launches

October 18, 2017

Cloudhead launches Episode 2 of The Gallery to great acclaim from fans and critics alike! Check out the 9/10 reviews from UploadVR and Road to VR.